![]() ![]() There are stationary structures that players can place on the field. There are tons of support creatures that do everything from heal and buff allied forces to dealing direct damage to the enemy each turn they remain in play. ![]() Strategy goes much deeper as new options and cards become unlocked in the first few hours of play. For instance, one of the most basic concepts players will have access to immediately would be placing a swarm of cheap archer units behind some defense oriented tank types to create a mobile wall that inches up to the opponent and picks off anything that gets in front of the tank. The game is structured tactically (Think Heroes of Might and Magic), with different lanes leading to the opponent, and creatures can have abilities that work at range or even fly over opposing forces. This takes care of casting costs and power levels (Generally, the more powerful the card, the longer it’s going to take to get to the field from your hand). ![]() After cards are accumulated in the hand, the time it takes to play them “ticks down”. If you’ve played WarStorm, a similar mechanic is one of the major elements of gameplay in Kings and Legends. ![]()
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